M0sdi.mfk

The following is the contents of the game's m0sdi.mfk file, located in the scripts\missions\level01 directory.

The game uses this for the pre-mission setup for Mission 0, when the player has to talk to Marge to begin the Cola Caper.

As with m0sdl.mfk, there is no other level that has a "Mission 0" in any other Level, meaning no other level has files with these names. As such, placing the level name in front of the file name for this page is not required. SelectMission("m0sd"); SetMissionResetPlayerOutCar("level1_homer_start", "level1_carstart"); SetDynaLoadData("l1z1.p3d;l1r1.p3d;l1r7.p3d;"); UsePedGroup( 0 ); SetMissionStartCameraName( "mission0camShape" ); SetMissionStartMulticontName( "mission0cam" ); SetMissionStartCameraName( "mission0camShape" ); SetMissionStartMulticontName( "mission0cam" ); SetInitialWalk("level1_homer_walkto"); AddStage(0); SetMaxTraffic(2); SetHUDIcon("marage"); SetStageMessageIndex(00); AddObjective("talkto","neither"); AddNPC("marge", "m1_marge_sd"); AddObjectiveNPCWaypoint( "marge", "marge_walk_1" ); SetTalkToTarget("marge", 0, 0.2); CloseObjective; CloseStage; AddStage(1); AddObjective("dialogue"); SetPresentationBitmap( "art/frontend/dynaload/images/mis01_00.p3d" ); AmbientAnimationRandomize( 1, 0 );     // ( pc=0, npc=1) (nonrandom=0, random=1) AmbientAnimationRandomize( 0, 0 ); SetConversationCam( 0, "npc_far" ); SetConversationCam( 1, "pc_near" ); AddAmbientNpcAnimation( "dialogue_open_arm_hand_gesture" ); AddAmbientNpcAnimation( "none" ); AddAmbientNpcAnimation( "dialogue_thinking" ); AddAmbientPcAnimation( "none" ); AddAmbientPcAnimation( "dialogue_scratch_head" ); AddAmbientPcAnimation( "none" ); AddAmbientPcAnimation( "dialogue_hands_in_air" ); SetCamBestSide("bestside_m0"); //SetConversationCamNpcName("npc_far"); //SetConversationCamPcName("pc_far"); SetDialogueInfo("homer","marge","icecream",0); SetDialoguePositions("level1_homer_walkto","m1_marge_sd","level1_carstart"); CloseObjective; CloseStage; CloseMission; //dialogue_hands_in_air //dialogue_hands_on_hips //dialogue_scratch_head //dialogue_shaking_fist //dialogue_thinking //dialogue_yes //dialogue_no //dialogue_cross_arms //dialogue_open_arm_hand_gesture //dialogue_shake_hand_in_air